A window object is a representation of an on-screen area on a display device that serves as a graphics destination.
The OpenGL libraries IDL uses impose limits on the maximum size of a drawable area. The limits are device-dependent - they depend both on your graphics hardware and the setting of the RENDERER property. Currently, the smallest maximum drawable area on any IDL platform is 1280 x 1024 pixels; the limit on your system may be larger.
Objects of this class have the following properties. See IDLgrWindow Properties for details on individual properties.
In addition, objects of this class inherit the properties of all superclasses of this class.
This class has the following methods:
In addition, this class inherits the methods of its superclasses (if any).