A pattern object describes which pixels are filled and which are left blank when an area is filled. Pattern objects are used by setting the FILL_PATTERN property of a polygon object equal to the object reference of the pattern object.
Objects of this class have the following properties. See IDLgrPattern Properties for details on individual properties.
In addition, objects of this class inherit the properties of all superclasses of this class.
This class has this following methods:
In addition, this class inherits the methods of its superclasses (if any).